An Indian card table

Pull up a chair.
The cards are dealt.

A growing collection of the games played across Indian tables - starting with 7–8, the two-player race to eight tricks. No account, no downloads, no noise. Just cards, a clear target and a worthy opponent.

Anne is at the table, ready to deal.

1 game ready 4 in the works Free to play

The collection

Pick your table

One game is ready to play. The rest are being dealt in the open - no dates promised until they are good enough to sit down to.

Ready to play

7–8

2 players

The namesake race. Call trump, then win eight tricks before your opponent wins seven. A 30-card deck, fifteen tricks and one hard decision.

30 cards · 15 tricksDeal the cards
In development

3–2–5

3 players

The same 30-card deck, opened up for three. Three targets on the table and one player left holding the difference.

30 cards · 3 playersComing soon
In development

Coat & Shuffle

4 players · teams

A full 52-card table for four, with partners sitting opposite. Win the coat, then make the shuffle count.

52 cards · 2 teamsComing soon
Planned

Kachuful

4 players

The call-and-tricks classic. Estimate before you play, then live with the estimate. A different kind of nerve.

52 cards · 4 playersPlanned
Planned

Seep

2–4 players

A capture game of pairs and sweeps. Save the table, steal the pile, and keep an eye on the last card.

52 cards · teams or singlesPlanned

More tables

The collection is meant to grow slowly. Each game gets the same table, the same clear rules and the same care before it opens.

Being plannedOne at a time

About the table

Built for the table, not the feed.

These are games with memory: the cards you have seen, the suit you are void in and the trick you cannot afford to lose. The interface should stay out of the way of that thinking.

Every table here is designed to be read at a glance - clear targets, honest feedback and cards that look like cards. Start with 7–8; the rest will arrive when they are ready to be played properly.

Rules firstNo rule changes for spectacle. The game is the point.
One screenNo account, no lobby, no loading between ideas.
Made to be readLarge targets, labelled groups and keyboard play.
Quiet by defaultMotion that explains the table, not motion for its own sake.